Lore — The Filament

War became sport. The lights stayed on.

How a city stopped fighting a war and started settling it in an arena — and who it licensed to end the argument.

The full canon lives on the game site — the Filament, the Accord, the Charged →

The Filament: an endless street of light running through a city that never sees daylight, blue windows on one side and red on the other

The Filament — one street, no daylight

The Filament

The city called the Filament is one endless street of light strung through a world that never sees daylight. Everything in it runs on flux — raw energy stored in crystal. Light, heat, water, work: all of it drawn off the same seam.

The Brownout Wars

For fourteen years the two halves of the city — Blue Side and Red Side — fought over a single crystal seam. They fought it street by street and floor by floor, and the longer they fought, the dimmer the Filament burned. It ended the way that kind of war always ends: not with a victory, but with the lights themselves beginning to die.

The Flux Accord

So the city signed the Flux Accord: no more war. Every dispute between the Sides — territory, power, pride — is settled in the arena instead, live, under the whole city’s eyes.

Each Side charges a core with everything it stands to lose. Break the other Side’s core, and the matter is settled. No territory changes hands in the dark. No result is argued afterwards.

No cheats.
No disputes.
Only the outcome.

Blue Side

One half of the Filament. One core to defend, one to break.

Red Side

The other half. Same seam, same stakes, opposite end of the street.

The Charged

Flux does not only run machines. Enough of it, close enough, for long enough, and it changes what it touches. The city calls them the Charged.

A furnace-tender who walked out of the fire still carrying it. A capacitor that woke up angry. A siege platform that read its own decommission papers and disagreed. A forest that got up. Whatever the flux takes, it gives back on two legs.

56 of them hold a league licence, and every one of them fights for a Side, not against a person. Every licence runs the same ladder: Drone to Apex.

The seven classes

tank · 8

Soak the damage, hold the line, refuse to move.

Bulwark · Dromm · Vantar-9 · Moss · Warden Oak · Anchor · Gearheart · Aegis Prime

brawler · 5

Close the distance and stay there. Short reach, heavy hands.

Pyroclast · Piston · Gnash · Maul · Roux

fighter · 7

Duelists — trade blows, dash in, sustain through the fight.

Vaskir · Ember · Ratchet · Bramble · Jolt · Turbine · Bolt

assassin · 11

Pick the target, close, and leave before anyone answers.

Threx · Volt · Fang · Krix · Drift · Umbra · Vyper · Veyla · Sable · Nyx · Shard

marksman · 5

Damage at range, from the safest place they can stand.

Redline · Lumen · Comet · Ion · Zephyra

mage · 11

Burst, control, and the area damage that clears a lane.

Pyra · Cryos · Nimbus · Aurora · Hexa · Sylph · Amperis · Cinder · Rift · Frostbite · Tidecaller

support · 9

Shields, heals and speed — why your carry is still standing.

Lyra · Kyrelle · Wisp · Coral · Solvane · Skiff · Thistle · Chorus · Starling

Licence grades

Seven tiers, each split into divisions — except the last one. Apex is meant to take a season.

🛡

Drone

0+ MMR

3 divisions

Circuit

300+ MMR

3 divisions

Netrunner

600+ MMR

4 divisions

👁

Specter

1000+ MMR

4 divisions

🔥

Overclock

1400+ MMR

5 divisions

Synthetic

1900+ MMR

5 divisions

💠

Apex

2400+ MMR

no divisions

Voices from the league

Six of the 56 front Season 1: Neon Dawn.

Volt — The Rogue Capacitor

VOLT

ASSASSIN

The Rogue Capacitor

“Nothing outdraws a lightning bolt.”

Bulwark — The Unmoving

BULWARK

TANK

The Unmoving

“You'll go around.”

Threx — The Blink

THREX

ASSASSIN

The Blink

“You won't see the second one.”

Pyra — The Emberwright

PYRA

MAGE

The Emberwright

“Stand back. This gets bright.”

Lyra — The Shieldsinger

LYRA

SUPPORT

The Shieldsinger

“Nobody dies today. Not on my watch.”

Redline — No Brakes

REDLINE

MARKSMAN

No Brakes

“Brakes were sold separately.”

The League Registry

All 56 licensed fighters, straight from the game.

tank· 8

Bulwark

Immovable. Huge health, constant regen, shockwaves and self-repair.

Dromm

Veteran fortress guardian of the outer sectors. Walls hire him for protection.

Vantar-9

Retired siege specialist. Recommissioned himself.

Moss

An ancient grove guardian rebuilt for a new war.

Warden Oak

Guardian of the old grove. Slow to anger. Impossible to move.

Anchor

Deep-sea salvage veteran. Holds the line like it owes him money.

Gearheart

Clockwork knight. His heart ticks; his enemies stop.

Aegis Prime

The prototype defender every shield system descends from.

brawler· 5

Pyroclast

A volcano wearing a championship belt.

Piston

One arm is a hydraulic press. The other one is worse.

Gnash

Chews through towers. Considers minions a light snack.

Maul

The arena's demolition budget, personified.

Roux

Scrappy alley brawler. Wins fights, steals lunches.

fighter· 7

Vaskir

Duelist. Shoots fast, dashes in, cleaves — then heals back up.

Ember

Forged in the core furnace. She leaves scorch marks where she lands.

Ratchet

Built himself from spare parts. Still collecting yours.

Bramble

Every scratch he takes grows back as a spike.

Jolt

Compact, fast and carrying the punch of a truck.

Turbine

A turbine-powered duelist with an afterburner blade.

Bolt

First on the scene, first through the shield wall.

assassin· 11

Threx

Assassin. Rapid shots, blinks onto targets untouchable, escapes clean.

Volt

A rogue capacitor that learned to run. Nothing outdraws a live wire.

Fang

The last hunter of the ash jungle. Every wound feeds him.

Krix

Raised in the arena vents. Hears every footstep through the floor.

Drift

A courier who outran every radar lock placed on them.

Umbra

The dark between two lightning flashes, given a grudge.

Vyper

Two fangs, no mercy, a healthy respect for antidotes.

Veyla

You didn't see her. That's the whole point.

Sable

Probability bends around her. Bad luck follows the blade.

Nyx

Night's little sister. Twice as quick, half as kind.

Shard

A living splinter of the first shattered crystal.

marksman· 5

Redline

A speed-built sharpshooter with a rail rifle. Brakes sold separately.

Lumen

Fires condensed daylight. Shadows file complaints.

Comet

Circles the arena once a match. Everyone feels the flyby.

Ion

Every shot is a charged particle with your name on it.

Zephyra

Rides her own tailwind. Arrows arrive before the apology.

mage· 11

Pyra

Ranged burst. Long-range bolts, a wave-clearing nova, a mana shield.

Cryos

Cryogenic hunter. Freezes the field, shatters crowds and walls off routes with ice.

Nimbus

A storm cloud with opinions. Forecast: pain.

Aurora

She bottled the polar sky and drinks it before every fight.

Hexa

Six eyes, six spells, one very bad day for you.

Sylph

A crosswind that decided battles were more fun than weather.

Amperis

She doesn't cast spells. She closes circuits.

Cinder

The quiet ember that remembers being a wildfire.

Rift

He opens doors in space. He rarely closes them politely.

Frostbite

A winter hunter who learned to cast. The strike arrives with hail.

Tidecaller

The sea answers when he knocks. Loudly.

support· 9

Lyra

Guardian. Team shields, team speed, and a healing sanctuary.

Kyrelle

A choir of light wearing one body. Her allies simply refuse to fall.

Wisp

A lantern-lit rescuer who guides lost squads home.

Coral

Reef-priestess. Her healing songs have an undertow.

Solvane

A blessing with a body count of zero and a save count of thousands.

Skiff

A rescue specialist for a sky without oceans.

Thistle

Sharp to enemies, soft to friends. A garden with a guard dog.

Chorus

Three voices, one shield-wall of sound.

Starling

An aerial repair ace who patches armor mid-flight.

Crystal Clash · 2v2

Minion waves, towers, jungle buffs and bushes. You win by breaking the enemy core — and if none has fallen by 20:00, the team that did more takes it. Sudden death at 8:00 settles most stalemates first.

Conquest · 5v5

The full three-lane map with a jungle and the Omega Warden, on its own ranked ladder. Capped at 30:00.

Match results are certified by the game server, so a ranked win cannot be faked. Free in your browser — no download, no install.

PICK A SIDE — PLAY FREE